This programme will be conducted via online, in-person, and/or hybrid modes. The programme will consist of:
Post-Diploma Certificate in Procedural Visual Effects
Procedural Mesh Creation [30 hours]
This module focuses on the programmatic creation of 3D geometry and models. By employing procedural methods, learners will be able to create 3D assets which can be easily altered or extended with the changing demands from artistic direction.
Texturing Techniques and UV Unwrapping [30 hours]
This module covers the various techniques to place textures onto 3D geometry and models. These include procedural textures, 3D painting and 2D painting using unwrapped UV guides. Learners will also learn how to export textures across various platforms for games, animation and films on traditional media or new media like AR/VR.
Shader Development for Photorealism [30 hours]
This module will focus on the tools and techniques of shader development for visual effects. Learners will learn 3D surface layering and lighting principles to produce realistic looking materials.
Assets Creation Project [60 hours]
In this project module, learners will apply learnt techniques by creating procedural model assets that is scalable and easily deployed to project requirements. Assets can be altered and extended on demand, with generated UV and shaders on the fly.
Note: Projects are proposed by participants and scoped with industry practitioners in accordance to their jobs’ requirements.
Post-Diploma Certificate in Visual Effects Dynamics Simulation
Pipeline Development for CG Production [30 hours]
This module will walk learners through the history of Computer Graphics and various CG production techniques and workflows in the past and present. Learners will learn how to plan, produce and execute a CG production through research and analysing the various tools available for CG.
Dynamics in Visual Effects [30 hours]
This module will focus on the creation of dynamics simulations using 3D computer software. Learners will produce dynamics simulations’ elements such as rigid body simulations, fracturing and volumetric simulations ready to be integrated into live action.
Particle Effects [30 hours]
This module will focus on the creation of particle effects for visual effects. Learners will be able to create, control and produce particle effects to mimic natural occurring phenomena and magical effects for the purpose of integration into live-action scenes.
Visual Effects Project [60 hours]
This project module requires learners to produce a short digital film or commercial, compositing various live-action film elements with computer generated images. The emphasis is on how the learners are able to synthesize the techniques they learned and employ the use of post-production and CG technology to create and enhance the film or a commercial.
Note: Projects are proposed by participants and scoped with industry practitioners for desired outcomes.