Advance Elective Modules (AEMs) are for secondary school students who would like to experience and benefit from hands-on and project-oriented learning in a polytechnic. Our AEMs will provide exposure practice-oriented learning approaches adopted in polytechnics. AEMs are typically 30-hour (4 days) courses conducted by our lecturers to help students discover their strengths and interests in a variety of fields.

If you are a Secondary School educator, you might like to consider signing your upper secondary school students up for our wide-ranging courses.

We offer the following modules:
(Please mouseover the titles for their synopsis.)
AEM Code AEM Title
Customer Service and Communications Customer Service and Communications (AEMNYBZ001)
This module aims to provide students with an understanding of customer service and the roles of communication and inter-personal skills in the delivery of good customer service, handling of dissatisfied customers, and service recovery.
Understanding Yourself and Others Understanding Yourself and Others (AEMNYBZ002)
Conflicts are an inevitable part of our lives. Yet, many of us don't know what to do when faced with a conflict. In this module, students will learn to develop self-awareness and effective skills and strategies to manage interpersonal differences and conflict situations.
Starting Your Own Food & Beverage Business Starting Your Own Food & Beverage Business (AEMNYBZ003)
This module will equip students with a broad overview of the food & beverage industry and basic concepts in beverage making, food preparation, and F&B operations. In addition, realism is added to these concepts through a field trip to an F&B establishment, and a learning journey Education and Career Guidance (ECG) is offered through a visit to an F&B industry exhibit. Bringing the concepts together, students will be guided on how to setup a small F&B business.
The Robotic Mouse The Robotic Mouse (AEMNYEG001)
This module aims to equip the students with a good understanding of the application of intelligent chips. Topics covered include input sensors like photodiodes, output drivers like motors and programming of intelligent chips. Illustrations on the applications of the electronics components will be used to stimulate the interest of the students and enhance their understanding. This module complements and helps reinforce relevant topics in O-level Design & Technology and Physics subjects.
Creative Product Design Creative Product Design (AEMNYEG002)
This module equips students with the essential knowledge of product innovation process with coverage on the application of Computer Aided Design tools for design and development of components and products. They will also be introduced to the concept and technique of basic additive manufacturing /3D printing.
Creative Robots (Design and Build) Creative Robots (Design and Build) (AEMNYEG003)
This module equips students with the essential knowledge in Robotics. It covers the applications and theories of basic electronics and control in Robotics, working with hand tools and understanding common mechanical components used in Robotics. Students are required to design and build a robot at the end of the course.
Solar and Clean Energy Solar and Clean Energy (AEMNYEG004)
Through a practice-oriented and hands-on approach, this module aims to provide the students with a good understanding of the applications of solar and clean energy. The topics covered include solar energy and clean energy such as wind power and fuel cells. Basic electronics knowledge required to develop applications of these clean energy sources are also covered. Besides projects, experiments will also be conducted on solar energy, wind power and fuel cell.
Applications of Renewable Energy Applications of Renewable Energy (AEMNYEG005)
This module equips students with the essential knowledge in the applications of renewable energy. It covers the theories and applications of various forms of renewable energy including solar, biofuels and fuel cells. Students are required to design and construct a renewable energy application at the end of the course. Students will gained an insight on the career prospects in the green and chemical industry.
Aerospace Systems Aerospace Systems (AEMNYEG006)
Through a practice-oriented and hands-on approach, this module will provide the students with a good understanding of flight theory and aerospace electronics systems, e.g. communication & navigation systems, electrical power and instrument systems. They will also gain an insight into Aviation and Aerospace industries. They will learn in an engaging way through a varied range of stimulating activities with flight simulators and a project on building an aero-model.
Technology for the Futuristic Smart Homes Technology for the Futuristic Smart Homes (AEMNYEG007)
A practice-oriented and hands-on approach is adopted for the module. The students will learn in a fun-filled way through the practical and project sessions that involve using wireless and sensor technologies for creating systems for tracking, sensing, monitoring and helping us make faster and better informed decisions.
Nanomaterials and Applications Nanomaterials and Applications (AEMNYEG008)
This module provides students with an introduction to nanotechnology and advanced material science. It will highlight the role these scientific disciplines can plan in designing and developing a world of the future. The fundamental basis of materials and their applications in nanotechnology will be discussed and we will focus on how this knowledge can be applied to develop advanced products. Students will have the opportunity to synthesize nanomaterials and use them to fabricate nano-enhanced devices.
Mobile Devices and Applications Mobile Devices and Applications (AEMNYIT002)
This course is designed as an introductory module for students to appreciate the different technologies in mobile computing and app development. Students will acquire fundamental practical know-how. This AEM will also introduce key concepts and features of mobile devices and some of the in-trend programming techniques used to build applications running on mobile devices. It will cover popular mobile operating environment such as Windows Phone, iOS and Android. The course will also cover topics related to wireless security and information disclosure risks.
Cyber Security and Forensics Cyber Security and Forensics (AEMNYIT005)
Students will learn essential InfoSecurity concepts and their applications as well as infosecurity law and ethics. They will proceed to learn essential elements of infosecurity technology including cryptography concepts, applications as well as access control techniques such as authentication and authorisation. Students will be introduced subsequently to basic internet protocols and its vulnerabilities followed by wired and wireless network security including the use and configuration of personal firewall, Intrusion prevention system (IPS) and etc. Prevention of malware, such as virus, worm, spyware and etc., in Microsoft Windows system will be taught next with techniques to secure the applications such as web browser. The course ends with digital forensic concept and application of software tools to reinforce the students' understanding.
Financial Literacy with IT Financial Literacy with IT (AEMNYIT006)
This module raises awareness amongst the Singapore youth on the many financial products & services that are relevant to them and what they can do to better manage their finances. Students will be exposed to the essential banking products and services as well as mobile banking technologies and delivery channels. They will learn how to compute interest, present financial charts, and analyse data for decision support through financial applications and games.
Social Media In Action Social Media In Action (AEMNYIT007)
This module introduces students to the various social media platforms. The students will learn the concepts and features of the different social media platforms. They will create rich media contents for an engaging social media site for social networking and collaborative learning.
Computational Thinking:
How It Can Be Applied to Your School Work Computational Thinking: How It Can Be Applied to Your School Work (AEMNYIT008)
As part of their holistic education experience, secondary school students are frequently tasked with project work for the different subject areas. To help students deliver their project work more effectively and efficiently, computational thinking will be used to improve their problem-solving skills and technological tools will be introduced to conduct school project work, targeting specifically at the efficient collation of data and effective collaboration within a team as well as the use of visualization techniques for presenting the findings effectively. To simulate what students will encounter in real life project work, new constraints, requirements and considerations will be introduced into the project. Students will thus develop the confidence and persistence in working with difficult problems, as well as the ability to communicate and work with others to achieve a common goal or solution.
Creative "STEM" Applications Creative "STEM" Applications (AEMNYIT009)
Learning in the 21st century needs to be relevant and current. Despite the increasing use of technology among students, IT and Robotics are not commonly taught. However, an interactive and engaging robot that brings programming off the computer and into real life will allow the students to have a fun and valuable learning experience. Implications of using IT and robotics in the curriculum extend far beyond motivation and engagement. This is because the complementary problem-solving and creative thinking skills acquired in these areas can help students be more successful at the workplace, and in life. There are two projects in this module. In the IT-focused project, students are tasked to design a user interface for a mobile application that is both user-friendly and exciting to use. In the robotics-focused project, students will strategize and execute a plan to race their robots in a competition.
The Fascinating World of Microbiology The Fascinating World of Microbiology (AEMNYMS001)
The fascinating world of microbiology will be introduced to students. Students will discover & explore the diverse range of micro-flora that exists in Singapore and learn how to isolate, identify and preserve these micro-organisms. In addition, they will be introduced to microbial fermentation by making their own fermented food product. They will also be exposed to the world of genetic engineering and will learn how to introduce new genes into bacteria.
Food Science and Culture Food Science and Culture (AEMNYMS002)
Students will be acquainted with different aspects of food science such as sensory evaluation, properties of food, food microbiology and chemistry. Nutrition and marketing will also be taught. Over and above this, the evolution of some Singapore local delights will be discussed.
Healthcare in Action Healthcare in Action (AEMNYMS003)
This 30-hour module provides an overview of the roles of and services provided by the different healthcare professionals. It also equips the students with the fundamentals of nursing with an emphasis on the provision of basic care for the adult and infant.
Drug Discovery Drug Discovery (AEMNYMS005)
This module equips students with basic knowledge of drug discovery process and its associated laboratory techniques. The program also highlights the value of the biodiversity in Singapore through a field trip to one of Singapore's Nature reserves. Students will enjoy the challenges of collecting plant samples and testing for bioactive agents from plant extracts.
The Digital Playground - Digital Media Production Made Easy The Digital Playground - Digital Media Production Made Easy (AEMNYMD003)
This AEM will cover the basics of how digital media production works. Students will be introduced to the digital media industry and the different production pipelines. They will learn about the fundamental principles, appropriate tools and skillsets used in different digital media productions.
The ABCs of Making Games - Logic, Art and User Experience The ABCs of Making Games - Logic, Art & User Experience (AEMNYMD004)
This AEM will run through the process of making games - from concept to a working prototype. Students will learn how to make simple art assets and create a playable 2D game. They will also be exposed to the concept of User Experience and how interaction design can be used to craft good gaming experience.
The Pharmacy Trail The Pharmacy Trail (AEMNYMS006)
This module equips students with a broad overview of what pharmacy is all about, using paracetamol as an example. It covers drug discovery and testing, the fundamental basis of physiology, pharmacology, extemporaneous preparations and patient counselling skills. In addition, a learning journey to an institution will be organized where students get to understand and learn more about the operations of a pharmacy.
Chemistry In Action Chemistry In Action (AEMNYMS008)
This module allows students to explore and gain an understanding of chemistry-in-action in four different contexts, namely in living cells and systems, in food, in natural products and in medicine. Taking this approach the concepts of chemistry can be explained using daily examples and phenomena which are familiar to the students. Students will also have the opportunity to carry out experiments that are investigative and analytical in nature.

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