International Game Concept Challenge 2025 Brings Together Global Game Talents

Conceived by Nanyang Polytechnic, the International Game Concept Challenge 2025 gathered 60 participants from 8 institutions, challenging them to create innovative game concepts inspired by the theme “Omne Trium Perfectum”.

Published on 18 Sep 2025
School of Design & Media
IGCC 2025 participants from eight institutions gathered by the Singapore River.

The International Game Concept Challenge (IGCC) 2025 returned as an annual friendly game creation competition conceived by Nanyang Polytechnic (NYP) and jointly organised by three founding education institutes:

  • Nanyang Polytechnic, School of Design & Media (Singapore)
  • Trident School of IT (Japan)
  • Rubika Supinfogame (France)

IGCC was created to nurture innovative new game ideas and give the next generation of game developers the opportunity to work with peers from different countries. By collaborating across borders, participants experience first-hand how modern game development often involves teams made up of many nationalities working across different cultures.

A Global Mix of Institutions and Teams

For IGCC 2025, 8 institutions took part, with a total of 60 participants. They were randomly split into 10 teams of 6, encouraging cross-institution and cross-cultural collaboration from the very start.

Participating institutions:

  • Bansomdejchaopraya Rajabhat University
  • Chihlee University of Technology
  • Chungkang College of Cultural Industries
  • Communication University of China
  • Nanyang Polytechnic
  • Southern Taiwan University of Science and Technology
  • Trident College of IT
  • Ynov Campus

The event was supported by Koei-Tecmo Singapore as the event sponsor.

Participants collaborating on game concepts and activities during the International Game Concept Challenge 2025.

Theme: “Omne Trium Perfectum”

The theme for IGCC 2025 was drawn from the Latin phrase “Omne Trium Perfectum”, which translates to “Everything that comes in threes is perfect.”

This is a widely recognised idea across multiple cultures and appears frequently in storytelling, design, art and more. It offers a simple yet powerful framework to create balance, rhythm and tension.

Teams were challenged to use this theme as the foundation of their game concept by bringing together three distinct elements — whether through:

  • Story narrative
  • Gameplay mechanics
  • Visual aesthetics

The goal: to create an innovative game that offers players a fun and memorable experience built around the power of “three”.

Prizes Sponsored by Koei-Tecmo Singapore

To recognise the best concepts, IGCC 2025 awarded the following prizes:

🥇 Gold

  • S$30 Digital Steam Gift Card
  • Dynasty Warriors: Origins PlayStation 5 Game

🥈 Silver

  • S$24 Digital Steam Gift Card
  • Koei-Tecmo Tote Bag

🥉 Bronze

  • S$12 Digital Steam Gift Card
  • Koei-Tecmo Towel

Through IGCC 2025, participants not only sharpened their skills in game ideation and concept development, but also experienced what it means to create with, and for, a global community of players.

Closing group photo of IGCC 2025 participants and organisers at Nanyang Polytechnic.

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